public UICircleAnimation_Repetitions(UICircleAnimator myUICircleAnimator, Action onCompleteAction, TweenType tweenType, float startAngle, float endAngle, float deltaAngle, float duration, AnimationCurve easeCurve, LoopType loopType, int loopCount) : base(myUICircleAnimator, onCompleteAction, tweenType, startAngle, endAngle, deltaAngle, duration, easeCurve, loopType, loopCount)
 {
 }
 public UICircleAnimation_Float(UICircleAnimator myUICircleAnimator, Action onCompleteAction, TweenType tweenType, float startValue, float endValue, float deltaValue, float duration, AnimationCurve easeCurve, LoopType loopType, int loopCount)
     : base(onCompleteAction, tweenType, startValue, endValue, deltaValue, duration, easeCurve, loopType, loopCount)
 {
     this.myUICircleAnimator = myUICircleAnimator;
 }
 public UICircleAnimation_Thickness(UICircleAnimator myUICircleAnimator, Action onCompleteAction, TweenType tweenType, float startThickness, float endThickness, float deltaThickness, float duration, AnimationCurve easeCurve, LoopType loopType, int loopCount)
     : base(myUICircleAnimator, onCompleteAction, tweenType, startThickness, endThickness, deltaThickness, duration, easeCurve, loopType, loopCount)
 {
 }
示例#4
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        ///////////////////////////////////////////////////////////////////////////
        //
        // Inherited from MonoBehaviour
        //

        protected void Awake()
        {
            myUICircleAnimator = GetComponent <UICircleAnimator> ();
        }