public UICircleAnimation_Repetitions(UICircleAnimator myUICircleAnimator, Action onCompleteAction, TweenType tweenType, float startAngle, float endAngle, float deltaAngle, float duration, AnimationCurve easeCurve, LoopType loopType, int loopCount) : base(myUICircleAnimator, onCompleteAction, tweenType, startAngle, endAngle, deltaAngle, duration, easeCurve, loopType, loopCount) { }
public UICircleAnimation_Float(UICircleAnimator myUICircleAnimator, Action onCompleteAction, TweenType tweenType, float startValue, float endValue, float deltaValue, float duration, AnimationCurve easeCurve, LoopType loopType, int loopCount) : base(onCompleteAction, tweenType, startValue, endValue, deltaValue, duration, easeCurve, loopType, loopCount) { this.myUICircleAnimator = myUICircleAnimator; }
public UICircleAnimation_Thickness(UICircleAnimator myUICircleAnimator, Action onCompleteAction, TweenType tweenType, float startThickness, float endThickness, float deltaThickness, float duration, AnimationCurve easeCurve, LoopType loopType, int loopCount) : base(myUICircleAnimator, onCompleteAction, tweenType, startThickness, endThickness, deltaThickness, duration, easeCurve, loopType, loopCount) { }
/////////////////////////////////////////////////////////////////////////// // // Inherited from MonoBehaviour // protected void Awake() { myUICircleAnimator = GetComponent <UICircleAnimator> (); }