public void OnMove(AxisEventData eventData) { if (null != onMove) { onMove.CallEventHandle(this.gameObject, eventData); } }
public void OnDrop(PointerEventData eventData) { if (null != onDrop) { onDrop.CallEventHandle(this.gameObject, eventData); } }
public void OnScroll(PointerEventData eventData) { if (null != onScroll) { onScroll.CallEventHandle(this.gameObject, eventData); } }
public void OnDeselect(BaseEventData eventData) { if (null != onDeSelect) { onDeSelect.CallEventHandle(this.gameObject, eventData); } }
public void OnEndDrag(PointerEventData eventData) { if (null != onDragEnd) { onDragEnd.CallEventHandle(this.gameObject, eventData); } }
public void OnPointerExit(PointerEventData eventData) { if (null != onUp) { onUp.CallEventHandle(this.gameObject, eventData); } }
public void OnUpdateSelected(BaseEventData eventData) { if (null != onUpdateSelect) { onUpdateSelect.CallEventHandle(this.gameObject, eventData); } }
public void OnPointerDown(PointerEventData eventData) { if (null != onDown) { onDown.CallEventHandle(this.gameObject, eventData); } }
public void OnPointerUp(PointerEventData eventData) { if (null != onEnter) { onEnter.CallEventHandle(this.gameObject, eventData); } }
public void OnPointerClick(PointerEventData eventData) { if (null != onClick) { onClick.CallEventHandle(this.gameObject, eventData); } }
public void OnDrag(PointerEventData eventData) { if (onDrag != null) { onDrag.CallEventHandle(this.gameObject, eventData); } }
public void OnSelect(BaseEventData eventData) { if (onSelect != null) { onSelect.CallEventHandle(this.gameObject, eventData); } }
public void OnPointerExit(PointerEventData eventData) { if (onExit != null) { onExit.CallEventHandle(this.gameObject, eventData); } }
public void OnPointerUp(PointerEventData eventData) { if (onUp != null) { onUp.CallEventHandle(this.gameObject, eventData); } }