public override GameObject InstantiateCell()
        {
            FindFriendItem item = base.InstantiateCell().AddComponent <FindFriendItem>();

            if (onCreateItemHandler != null)
            {
                onCreateItemHandler(item);
            }
            return(item.gameObject);
        }
示例#2
0
 public void  CreateFindFriendListItem(FindFriendItem item)
 {
     item.addPlayerInFriendList = FriendClick;
 }