public override GameObject InstantiateCell()
        {
            FindFriendItem item = base.InstantiateCell().AddComponent <FindFriendItem>();

            if (onCreateItemHandler != null)
            {
                onCreateItemHandler(item);
            }
            return(item.gameObject);
        }
Exemple #2
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 public void  CreateFindFriendListItem(FindFriendItem item)
 {
     item.addPlayerInFriendList = FriendClick;
 }