void ShowPortalManagerUI(GameObject obj) { GameObject PortalObjUI = CreatObjectToNGUI.InstantiateObj(PortalUIPrefab, ShowPointPosition); MinimapPointBlick minimapUIsetting = PortalObjUI.GetComponent <MinimapPointBlick>(); minimapUIsetting.SetPosition(obj, this.sceneConfigData); minimapUIsetting.BeginBlik(); }
void ShowHeroMiniMapUI() { GameObject HeroUIObj = CreatObjectToNGUI.InstantiateObj(PointHeroUIPrefab, ShowPointPosition); MinimapPointBlick miniMapPointSetting = HeroUIObj.GetComponent <MinimapPointBlick>(); GameObject PlayerObj = PlayerManager.Instance.FindHero(); miniMapPointSetting.SetPosition(PlayerObj, this.sceneConfigData); miniMapPointSetting.BeginBlik(); }