示例#1
0
        void ShowPortalManagerUI(GameObject obj)
        {
            GameObject        PortalObjUI      = CreatObjectToNGUI.InstantiateObj(PortalUIPrefab, ShowPointPosition);
            MinimapPointBlick minimapUIsetting = PortalObjUI.GetComponent <MinimapPointBlick>();

            minimapUIsetting.SetPosition(obj, this.sceneConfigData);
            minimapUIsetting.BeginBlik();
        }
示例#2
0
        void ShowHeroMiniMapUI()
        {
            GameObject        HeroUIObj           = CreatObjectToNGUI.InstantiateObj(PointHeroUIPrefab, ShowPointPosition);
            MinimapPointBlick miniMapPointSetting = HeroUIObj.GetComponent <MinimapPointBlick>();
            GameObject        PlayerObj           = PlayerManager.Instance.FindHero();

            miniMapPointSetting.SetPosition(PlayerObj, this.sceneConfigData);
            miniMapPointSetting.BeginBlik();
        }