///<summary>Take Automation Screenshot Of UI</summary> public static void TakeAutomationScreenshotOfUI(UObject WorldContextObject, LatentActionInfo LatentInfo, string Name, AutomationScreenshotOptions Options) => AutomationBlueprintFunctionLibrary_methods.TakeAutomationScreenshotOfUI_method.Invoke(WorldContextObject, LatentInfo, Name, Options);
///<summary>Takes a screenshot of the game's viewport, from a particular camera actors POV. Does not capture any UI.</summary> public static void TakeAutomationScreenshotAtCamera(UObject WorldContextObject, LatentActionInfo LatentInfo, CameraActor Camera, string NameOverride, string Notes, AutomationScreenshotOptions Options) => AutomationBlueprintFunctionLibrary_methods.TakeAutomationScreenshotAtCamera_method.Invoke(WorldContextObject, LatentInfo, Camera, NameOverride, Notes, Options);