///<summary>Take Automation Screenshot Of UI</summary>
 public static void TakeAutomationScreenshotOfUI(UObject WorldContextObject, LatentActionInfo LatentInfo, string Name, AutomationScreenshotOptions Options) =>
 AutomationBlueprintFunctionLibrary_methods.TakeAutomationScreenshotOfUI_method.Invoke(WorldContextObject, LatentInfo, Name, Options);
 ///<summary>Takes a screenshot of the game's viewport, from a particular camera actors POV.  Does not capture any UI.</summary>
 public static void TakeAutomationScreenshotAtCamera(UObject WorldContextObject, LatentActionInfo LatentInfo, CameraActor Camera, string NameOverride, string Notes, AutomationScreenshotOptions Options) =>
 AutomationBlueprintFunctionLibrary_methods.TakeAutomationScreenshotAtCamera_method.Invoke(WorldContextObject, LatentInfo, Camera, NameOverride, Notes, Options);