void OnTriggerEnter(Collider col) { if (col.gameObject.tag == "Player") { waypointController.WaypointEvent(waypointNumber); waypointController.ChangeTarget(); } }
void OnTriggerEnter(Collider col) { if (col.gameObject.tag == "Player") { waypointController.WaypointEvent(waypointNumber); //waypointController.ChangeTarget (); Debug.Log("Player is colliding with waypoint"); } }