void Update() { if (waypointController.player) { if (Vector3.Distance(transform.position, waypointController.player.position) < radius) { waypointController.ChangeTarget(); } } }
void OnTriggerEnter(Collider col) { if (col.gameObject.tag == "Player") { waypointController.WaypointEvent(waypointNumber); waypointController.ChangeTarget(); } }