示例#1
0
 void Update()
 {
     if (waypointController.player)
     {
         if (Vector3.Distance(transform.position, waypointController.player.position) < radius)
         {
             waypointController.ChangeTarget();
         }
     }
 }
示例#2
0
 void OnTriggerEnter(Collider col)
 {
     if (col.gameObject.tag == "Player")
     {
         waypointController.WaypointEvent(waypointNumber);
         waypointController.ChangeTarget();
     }
 }