void MakeBroochProgressive() { var empireBrooch = Get(EInventoryRelicType.EmpireBrooch); var godestBrooch = Get(EInventoryRelicType.EternalBrooch); var progressiveItem = new PogRessiveItemInfo(empireBrooch, godestBrooch); progressiveItems.Add(empireBrooch, progressiveItem); progressiveItems.Add(godestBrooch, progressiveItem); }
void MakeVerticalMovementProgressive() { var doubleJump = Get(EInventoryRelicType.DoubleJump); var lightwall = Get(EInventoryOrbType.Barrier, EOrbSlot.Spell); var celestialSash = Get(EInventoryRelicType.EssenceOfSpace); var progressiveItem = new PogRessiveItemInfo(doubleJump, lightwall, celestialSash); progressiveItems.Add(doubleJump, progressiveItem); progressiveItems.Add(lightwall, progressiveItem); progressiveItems.Add(celestialSash, progressiveItem); }
void MakeGearsProgressive() { var gear1 = Get(EInventoryRelicType.TimespinnerGear1); var gear2 = Get(EInventoryRelicType.TimespinnerGear2); var gear3 = Get(EInventoryRelicType.TimespinnerGear3); var progressiveItem = new PogRessiveItemInfo(gear1, gear2, gear3); progressiveItems.Add(gear1, progressiveItem); progressiveItems.Add(gear2, progressiveItem); progressiveItems.Add(gear3, progressiveItem); }
void MakeKeycardsProgressive() { var cardA = Get(EInventoryRelicType.ScienceKeycardA); var cardB = Get(EInventoryRelicType.ScienceKeycardB); var cardC = Get(EInventoryRelicType.ScienceKeycardC); var cardD = Get(EInventoryRelicType.ScienceKeycardD); var progressiveItem = new PogRessiveItemInfo(cardD, cardC, cardB, cardA); progressiveItems.Add(cardA, progressiveItem); progressiveItems.Add(cardB, progressiveItem); progressiveItems.Add(cardC, progressiveItem); progressiveItems.Add(cardD, progressiveItem); }