예제 #1
0
        void MakeBroochProgressive()
        {
            var empireBrooch = Get(EInventoryRelicType.EmpireBrooch);
            var godestBrooch = Get(EInventoryRelicType.EternalBrooch);

            var progressiveItem = new PogRessiveItemInfo(empireBrooch, godestBrooch);

            progressiveItems.Add(empireBrooch, progressiveItem);
            progressiveItems.Add(godestBrooch, progressiveItem);
        }
예제 #2
0
        void MakeVerticalMovementProgressive()
        {
            var doubleJump    = Get(EInventoryRelicType.DoubleJump);
            var lightwall     = Get(EInventoryOrbType.Barrier, EOrbSlot.Spell);
            var celestialSash = Get(EInventoryRelicType.EssenceOfSpace);

            var progressiveItem = new PogRessiveItemInfo(doubleJump, lightwall, celestialSash);

            progressiveItems.Add(doubleJump, progressiveItem);
            progressiveItems.Add(lightwall, progressiveItem);
            progressiveItems.Add(celestialSash, progressiveItem);
        }
예제 #3
0
        void MakeGearsProgressive()
        {
            var gear1 = Get(EInventoryRelicType.TimespinnerGear1);
            var gear2 = Get(EInventoryRelicType.TimespinnerGear2);
            var gear3 = Get(EInventoryRelicType.TimespinnerGear3);

            var progressiveItem = new PogRessiveItemInfo(gear1, gear2, gear3);

            progressiveItems.Add(gear1, progressiveItem);
            progressiveItems.Add(gear2, progressiveItem);
            progressiveItems.Add(gear3, progressiveItem);
        }
예제 #4
0
        void MakeKeycardsProgressive()
        {
            var cardA = Get(EInventoryRelicType.ScienceKeycardA);
            var cardB = Get(EInventoryRelicType.ScienceKeycardB);
            var cardC = Get(EInventoryRelicType.ScienceKeycardC);
            var cardD = Get(EInventoryRelicType.ScienceKeycardD);

            var progressiveItem = new PogRessiveItemInfo(cardD, cardC, cardB, cardA);

            progressiveItems.Add(cardA, progressiveItem);
            progressiveItems.Add(cardB, progressiveItem);
            progressiveItems.Add(cardC, progressiveItem);
            progressiveItems.Add(cardD, progressiveItem);
        }