internal HistoryCard(Triton.Game.Mapping.HistoryCard backingObject) : base(backingObject) { this.HistoryCard_0 = backingObject; this.TileActor = new Triton.Game.Abstraction.Actor(this.HistoryCard_0.m_tileActor); this.WasCountered = this.HistoryCard_0.wasCountered; this.HistoryChildren = new List <Triton.Game.Abstraction.HistoryChildCard>(); foreach (Triton.Game.Mapping.HistoryChildCard card in this.HistoryCard_0.historyChildren) { this.HistoryChildren.Add(new Triton.Game.Abstraction.HistoryChildCard(card)); } }
public void SetHistoryCard(HistoryCard card) { object[] objArray1 = new object[] { card }; base.method_8("SetHistoryCard", objArray1); }
public void SetBigCard(HistoryCard newCard, bool delayTimer) { object[] objArray1 = new object[] { newCard, delayTimer }; base.method_8("SetBigCard", objArray1); }
public void SetAsideTileAndTryToUpdate(HistoryCard tile) { object[] objArray1 = new object[] { tile }; base.method_8("SetAsideTileAndTryToUpdate", objArray1); }
public void HandleClickOnBigCard(HistoryCard card) { object[] objArray1 = new object[] { card }; base.method_8("HandleClickOnBigCard", objArray1); }
public int GetIndexForTile(HistoryCard tile) { object[] objArray1 = new object[] { tile }; return(base.method_11 <int>("GetIndexForTile", objArray1)); }