Esempio n. 1
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 internal HistoryCard(Triton.Game.Mapping.HistoryCard backingObject) : base(backingObject)
 {
     this.HistoryCard_0   = backingObject;
     this.TileActor       = new Triton.Game.Abstraction.Actor(this.HistoryCard_0.m_tileActor);
     this.WasCountered    = this.HistoryCard_0.wasCountered;
     this.HistoryChildren = new List <Triton.Game.Abstraction.HistoryChildCard>();
     foreach (Triton.Game.Mapping.HistoryChildCard card in this.HistoryCard_0.historyChildren)
     {
         this.HistoryChildren.Add(new Triton.Game.Abstraction.HistoryChildCard(card));
     }
 }
Esempio n. 2
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 public void SetHistoryCard(HistoryCard card)
 {
     object[] objArray1 = new object[] { card };
     base.method_8("SetHistoryCard", objArray1);
 }
Esempio n. 3
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 public void SetBigCard(HistoryCard newCard, bool delayTimer)
 {
     object[] objArray1 = new object[] { newCard, delayTimer };
     base.method_8("SetBigCard", objArray1);
 }
Esempio n. 4
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 public void SetAsideTileAndTryToUpdate(HistoryCard tile)
 {
     object[] objArray1 = new object[] { tile };
     base.method_8("SetAsideTileAndTryToUpdate", objArray1);
 }
Esempio n. 5
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 public void HandleClickOnBigCard(HistoryCard card)
 {
     object[] objArray1 = new object[] { card };
     base.method_8("HandleClickOnBigCard", objArray1);
 }
Esempio n. 6
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 public int GetIndexForTile(HistoryCard tile)
 {
     object[] objArray1 = new object[] { tile };
     return(base.method_11 <int>("GetIndexForTile", objArray1));
 }