public VillageTooltip(Village village) { _village = village; _church = World.Default.Map.Manipulators.ChurchManipulator.GetChurch(_village); }
public string BbCodeExtended(int minFilter, Village selectedVillage) { return(BbCodeExtended(minFilter, selectedVillage, true)); }
/// <summary> /// Adds a village to the player /// </summary> public void AddVillage(Village village) { Villages.Add(village); }
public string BbCodeExtended(Village selectedVillage) { return(BbCodeExtended(0, selectedVillage, true)); }