public RenderContext(Projection zoom, ColorManager colorManager) { bounds = new BoundingBox(); renderLayers = new List<IRenderLayer>(6); renderLayers.Add(new RenderLayer()); // 0 = mesh (filled) renderLayers.Add(new RenderLayer()); // 1 = mesh (wireframe) renderLayers.Add(new RenderLayer()); // 2 = polygon renderLayers.Add(new RenderLayer()); // 3 = points renderLayers.Add(new RenderLayer()); // 4 = voronoi overlay renderLayers.Add(new RenderLayer()); // 5 = vector field renderLayers.Add(new RenderLayer()); // 6 = contour lines RenderLayers[1].IsEnabled = true; RenderLayers[2].IsEnabled = true; RenderLayers[3].IsEnabled = true; this.zoom = zoom; this.colorManager = colorManager; }
/// <summary> /// Creates an instance of the <see cref="ColorManager"/> class with default (dark) color scheme. /// </summary> public static ColorManager Default() { var colors = new ColorManager(); colors.Background = Color.FromArgb(0, 0, 0); colors.Point = new SolidBrush(Color.Green); colors.SteinerPoint = new SolidBrush(Color.Peru); colors.Line = new Pen(Color.FromArgb(30, 30, 30)); colors.Segment = new Pen(Color.DarkBlue); colors.VoronoiLine = new Pen(Color.FromArgb(40, 50, 60)); return colors; }