public RenderContext(Projection zoom, ColorManager colorManager)
        {
            bounds = new BoundingBox();

            renderLayers = new List<IRenderLayer>(6);

            renderLayers.Add(new RenderLayer()); // 0 = mesh (filled)
            renderLayers.Add(new RenderLayer()); // 1 = mesh (wireframe)
            renderLayers.Add(new RenderLayer()); // 2 = polygon
            renderLayers.Add(new RenderLayer()); // 3 = points
            renderLayers.Add(new RenderLayer()); // 4 = voronoi overlay
            renderLayers.Add(new RenderLayer()); // 5 = vector field
            renderLayers.Add(new RenderLayer()); // 6 = contour lines

            RenderLayers[1].IsEnabled = true;
            RenderLayers[2].IsEnabled = true;
            RenderLayers[3].IsEnabled = true;

            this.zoom = zoom;
            this.colorManager = colorManager;
        }
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        /// <summary>
        /// Creates an instance of the <see cref="ColorManager"/> class with default (dark) color scheme.
        /// </summary>
        public static ColorManager Default()
        {
            var colors = new ColorManager();

            colors.Background = Color.FromArgb(0, 0, 0);
            colors.Point = new SolidBrush(Color.Green);
            colors.SteinerPoint = new SolidBrush(Color.Peru);
            colors.Line = new Pen(Color.FromArgb(30, 30, 30));
            colors.Segment = new Pen(Color.DarkBlue);
            colors.VoronoiLine = new Pen(Color.FromArgb(40, 50, 60));

            return colors;
        }