示例#1
0
        public void Update()
        {
            foreach (var tile in tiles)
            {
                tile.shape.OutlineColor = Color.Black;
            }

            if (MathModule.CorrectVector(Controller.NormalizedMousePosition))
            {
                activeTile = tiles[Controller.NormalizedMousePosition.X, Controller.NormalizedMousePosition.Y];
                activeTile.shape.OutlineColor = Color.White;
            }

            if (Model.TowerListChanged)
            {
                Model.TowerListChanged = false;
                Towers.Clear();
                if (Model.Towers.Count != 0)
                {
                    foreach (var tower in Model.Towers)
                    {
                        Towers.Add(new RectangleShape()
                        {
                            Size     = new Vector2f(100, 100),
                            Origin   = new Vector2f(50, 50),
                            Position = MathModule.ViewTransform((Vector2f)tower.position) + Config.PositionShift,
                            Texture  = tower.configs.texture
                        });
                    }
                }

                Towers.Sort(CompareSpriteDepth);
            }

            Mobs.Clear();
            if (Model.Wave.Count != 0)
            {
                foreach (var mob in Model.Wave)
                {
                    /*Mobs.Add(new CircleShape()
                     * {
                     *  Radius = 10,
                     *  Origin = new Vector2f(10, -10),
                     *  Position = MathModule.ViewTransform(mob.position) + mob.shift + Config.PositionShift,
                     *  FillColor = Color.Black,
                     *  OutlineColor = Color.Black,
                     *  OutlineThickness = 2
                     * });*/

                    Mobs.Add(new RectangleShape()
                    {
                        Size     = new Vector2f(40, 50),
                        Origin   = new Vector2f(20, 20),
                        Position = MathModule.ViewTransform((Vector2f)mob.position) + Config.PositionShift,
                        Texture  = mob.configs.texture
                    });
                }
            }
            Mobs.Sort(CompareSpriteDepth);
        }
示例#2
0
文件: Tile.cs 项目: Fr1tzler/Attribu
 public Tile(int id)
 {
     shape = new ConvexShape(4)
     {
         OutlineColor     = Color.Black,
         OutlineThickness = 2,
         Texture          = new Texture(Sources.TileTextures[id])
                            //FillColor = getTileColor(id)
     };
     shape.SetPoint(0, MathModule.ViewTransform(0, 0));
     shape.SetPoint(1, MathModule.ViewTransform(0, 1));
     shape.SetPoint(2, MathModule.ViewTransform(1, 1));
     shape.SetPoint(3, MathModule.ViewTransform(1, 0));
 }
示例#3
0
        } // хуита но робит и влом менять

        public void SetTile(int x, int y, int id)
        {
            tiles[x, y]          = new Tile(id);
            tiles[x, y].Position = MathModule.ViewTransform(x, y) + Config.PositionShift;
        }