private void NewPlayer_Click(object sender, RoutedEventArgs e) { Player player = new Player(); GetDataContext().AddPlayer(player); }
private void MemberRemoved(Player memberToRemove) { memberToRemove.OnPlayerRemoved -= MemberRemoved; members.Remove(memberToRemove); this.RaisePropertyChanged("Members"); }
public void addPlayer(Player newMember) { newMember.OnPlayerRemoved += MemberRemoved; members.Add(newMember); this.RaisePropertyChanged("Members"); }
private void PlayerRemoved(Player playerToDelete) { playerToDelete.OnPlayerRemoved -= PlayerRemoved; players.Remove(playerToDelete); RaisePropertyChanged("Players"); }
public void AddPlayer(Player newPlayer) { newPlayer.OnPlayerRemoved += PlayerRemoved; players.Add(newPlayer); RaisePropertyChanged("Players"); }
void setModel(Player player) { this.DataContext = player; }