示例#1
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 public static void SDL_MinimizeWindow(SDL_Window window) => s_minimizeWindow(window);
示例#2
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 public static int SDL_SetWindowFullscreen(SDL_Window window, SDL_FullscreenMode mode) => s_setWindowFullscreen(window, mode);
示例#3
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 public static void SDL_SetWindowBordered(SDL_Window window, uint bordered) => s_setWindowBordered(window, bordered);
示例#4
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 public static void SDL_MaximizeWindow(SDL_Window window) => s_maximizeWindow(window);
示例#5
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 public static UInt32 SDL_GetWindowID(SDL_Window window) => _SDL_GetWindowID(window);
示例#6
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 public static SDL_WindowFlags SDL_GetWindowFlags(SDL_Window window) => s_getWindowFlags(window);
示例#7
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 public static void SDL_SetWindowSize(SDL_Window window, int w, int h) => s_setWindowSize(window, w, h);
示例#8
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 public static void SDL_WarpMouseInWindow(SDL_Window window, int x, int y) => _SDL_WarpMouseInWindow(window, x, y);
示例#9
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 public static void SDL_GetWindowPosition(SDL_Window window, int *x, int *y) => s_getWindowPosition(window, x, y);
示例#10
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 public static void SDL_SetWindowPosition(SDL_Window window, int x, int y) => s_setWindowPosition(window, x, y);
示例#11
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 public static void SDL_GetWindowSize(SDL_Window window, int *w, int *h) => s_getWindowSize(window, w, h);
示例#12
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 public static void SDL_DestroyWindow(SDL_Window window) => s_sdl_destroyWindow(window);
示例#13
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 /// <summary>
 /// Get Window opacity
 /// </summary>
 /// <param name="window">window pointer</param>
 /// <param name="opacity">return opacity float pointer</param>
 /// <returns></returns>
 public static int SDL_GetWindowOpacity(SDL_Window window, float *opacity) => s_getWindowOpacity(window, opacity);
示例#14
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 public static void SDL_ShowWindow(SDL_Window window) => s_showWindow(window);
示例#15
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 public static string SDL_GetWindowTitle(SDL_Window window) => s_getWindowTitle(window);
示例#16
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 /// <summary>
 ///
 /// </summary>
 /// <param name="window"></param>
 public static void SDL_HideWindow(SDL_Window window) => s_hideWindow(window);
示例#17
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 public static void SDL_SetWindowTitle(SDL_Window window, string title) => s_setWindowTitle(window, title);
 public static int SDL_GetWMWindowInfo(SDL_Window window, SDL_SysWMinfo *info) => s_getWindowWMInfo(window, info);
示例#19
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 /// <summary>
 /// Set window opacity
 /// </summary>
 /// <param name="window">window pointer</param>
 /// <param name="opacity">opacity float</param>
 /// <returns></returns>
 public static int SDL_SetWindowOpacity(SDL_Window window, float opacity) => s_setWindowOpacity(window, opacity);