public static void SDL_MinimizeWindow(SDL_Window window) => s_minimizeWindow(window);
public static int SDL_SetWindowFullscreen(SDL_Window window, SDL_FullscreenMode mode) => s_setWindowFullscreen(window, mode);
public static void SDL_SetWindowBordered(SDL_Window window, uint bordered) => s_setWindowBordered(window, bordered);
public static void SDL_MaximizeWindow(SDL_Window window) => s_maximizeWindow(window);
public static UInt32 SDL_GetWindowID(SDL_Window window) => _SDL_GetWindowID(window);
public static SDL_WindowFlags SDL_GetWindowFlags(SDL_Window window) => s_getWindowFlags(window);
public static void SDL_SetWindowSize(SDL_Window window, int w, int h) => s_setWindowSize(window, w, h);
public static void SDL_WarpMouseInWindow(SDL_Window window, int x, int y) => _SDL_WarpMouseInWindow(window, x, y);
public static void SDL_GetWindowPosition(SDL_Window window, int *x, int *y) => s_getWindowPosition(window, x, y);
public static void SDL_SetWindowPosition(SDL_Window window, int x, int y) => s_setWindowPosition(window, x, y);
public static void SDL_GetWindowSize(SDL_Window window, int *w, int *h) => s_getWindowSize(window, w, h);
public static void SDL_DestroyWindow(SDL_Window window) => s_sdl_destroyWindow(window);
/// <summary> /// Get Window opacity /// </summary> /// <param name="window">window pointer</param> /// <param name="opacity">return opacity float pointer</param> /// <returns></returns> public static int SDL_GetWindowOpacity(SDL_Window window, float *opacity) => s_getWindowOpacity(window, opacity);
public static void SDL_ShowWindow(SDL_Window window) => s_showWindow(window);
public static string SDL_GetWindowTitle(SDL_Window window) => s_getWindowTitle(window);
/// <summary> /// /// </summary> /// <param name="window"></param> public static void SDL_HideWindow(SDL_Window window) => s_hideWindow(window);
public static void SDL_SetWindowTitle(SDL_Window window, string title) => s_setWindowTitle(window, title);
public static int SDL_GetWMWindowInfo(SDL_Window window, SDL_SysWMinfo *info) => s_getWindowWMInfo(window, info);
/// <summary> /// Set window opacity /// </summary> /// <param name="window">window pointer</param> /// <param name="opacity">opacity float</param> /// <returns></returns> public static int SDL_SetWindowOpacity(SDL_Window window, float opacity) => s_setWindowOpacity(window, opacity);