void StateChangeFailedHandler(object sender, StateChangeFailedEventArgs e) { StateChangeFailedEventArgs = e; }
void timer_StateChangeFailed(object sender, StateChangeFailedEventArgs e) { // Don't do anything with this yet. }
private void OnStateChangeFailed(StateChangeFailedEventArgs e) { if (StateChangeFailed != null) { StateChangeFailed(this, e); } }