private async void OnTimedEvent(object sender, ElapsedEventArgs e) { if (isPlayer1) { if (timeCount > 0) { GameMessage newMessage = new GameMessage() { Type = "time", Content = 1 }; await SignalRService.SendMessage(newMessage); } else { GameTimer.Stop(); } } }
public static async void Player2Datapass() { GameMessage newMessage = new GameMessage() { Type = "round_p2", RoomId = gameInfo.RoomId }; await SignalRService.SendMessage(newMessage); newMessage = new GameMessage() { Type = "guess_p2", RoomId = gameInfo.RoomId }; await SignalRService.SendMessage(newMessage); newMessage = new GameMessage() { Type = "point_p2", RoomId = gameInfo.RoomId }; await SignalRService.SendMessage(newMessage); }