public override void addInitialLevelItems() { BatteryGoo battery = new BatteryGoo(32 * 43, 32 * 16); levelItems.Add(battery); Lamp mylamp = new Lamp(32 * 1, 32 * 8); levelItems.Add(mylamp); Diary gb = new Diary(32 * 33, 32 * 16); levelItems.Add(gb); Scroll s = new Scroll(32 * 25, 32 * 8, "He's afraid of the light.","Don't let him touch you."); levelItems.Add(s); }
public override void addInitialLevelItems() { BatteryGoo battery = new BatteryGoo(32 * 43, 32 * 16); levelItems.Add(battery); Lamp mylamp = new Lamp(32 * 1, 32 * 8); levelItems.Add(mylamp); Diary gb = new Diary(32 * 33, 32 * 16); levelItems.Add(gb); Scroll s = new Scroll(32 * 25, 32 * 8, "He's afraid of the light.", "Don't let him touch you."); levelItems.Add(s); }
public override void addInitialLevelItems() { Scroll gb = new Scroll(12 * 32, 25 * 32, "Press Shift.", "Try not to die."); levelItems.Add(gb); /* Rose r = new Rose(11 * 32, 25 * 32); levelItems.Add(r); Diary d = new Diary(10 * 32, 25 * 32); levelItems.Add(d); Knife k = new Knife(9 * 32, 25 * 32); levelItems.Add(k); */ /* Knife kn = new Knife(21 * 32, 25 * 32); levelItems.Add(kn); Diary di = new Diary(20 * 32, 25 * 32); levelItems.Add(di); Rose rb = new Rose(22 * 32, 25 * 32); levelItems.Add(rb); */ }