示例#1
0
 /// <summary>
 /// The constructor.
 /// </summary>
 /// <param name="relativeVector4">The RelativeVector4 to create this vector from.</param>
 /// <since_tizen> 3 </since_tizen>
 public RelativeVector2(RelativeVector4 relativeVector4) : this(NDalicPINVOKE.new_Vector2__SWIG_4(RelativeVector4.getCPtr(relativeVector4)), true)
 {
     if (NDalicPINVOKE.SWIGPendingException.Pending)
     {
         throw NDalicPINVOKE.SWIGPendingException.Retrieve();
     }
 }
示例#2
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 /// <summary>
 /// The constructor.
 /// </summary>
 /// <param name="relativeVector4">The RelativeVector4 to create this vector from.</param>
 /// <since_tizen> 3 </since_tizen>
 public RelativeVector2(RelativeVector4 relativeVector4) : this(Interop.Vector2.NewVector2WithVector4(RelativeVector4.getCPtr(relativeVector4)), true)
 {
     if (NDalicPINVOKE.SWIGPendingException.Pending)
     {
         throw NDalicPINVOKE.SWIGPendingException.Retrieve();
     }
 }
示例#3
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        public bool Get(RelativeVector4 vectorValue)
        {
            bool ret = Interop.PropertyValue.GetVector4(swigCPtr, RelativeVector4.getCPtr(vectorValue));

            if (NDalicPINVOKE.SWIGPendingException.Pending)
            {
                throw NDalicPINVOKE.SWIGPendingException.Retrieve();
            }
            return(ret);
        }
示例#4
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        private RelativeVector4 Subtract(RelativeVector4 rhs)
        {
            RelativeVector4 ret = new RelativeVector4(Interop.Vector4.Vector4_Subtract__SWIG_0(swigCPtr, RelativeVector4.getCPtr(rhs)), true);

            if (NDalicPINVOKE.SWIGPendingException.Pending)
            {
                throw NDalicPINVOKE.SWIGPendingException.Retrieve();
            }
            return(ret);
        }
示例#5
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        private RelativeVector4 Divide(RelativeVector4 rhs)
        {
            RelativeVector4 ret = new RelativeVector4(Interop.Vector4.Divide(SwigCPtr, RelativeVector4.getCPtr(rhs)), true);

            if (NDalicPINVOKE.SWIGPendingException.Pending)
            {
                throw NDalicPINVOKE.SWIGPendingException.Retrieve();
            }
            return(ret);
        }
示例#6
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        /// <summary>
        /// Compares if the rhs is not equal to.
        /// </summary>
        /// <param name="rhs">The vector to compare.</param>
        /// <returns>Returns true if the two vectors are not equal, otherwise false.</returns>
        /// <since_tizen> 3 </since_tizen>
        public bool NotEqualTo(RelativeVector4 rhs)
        {
            bool ret = NDalicPINVOKE.Vector4_NotEqualTo(swigCPtr, RelativeVector4.getCPtr(rhs));

            if (NDalicPINVOKE.SWIGPendingException.Pending)
            {
                throw NDalicPINVOKE.SWIGPendingException.Retrieve();
            }
            return(ret);
        }
示例#7
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        private RelativeVector4 Multiply(RelativeVector4 rhs)
        {
            RelativeVector4 ret = new RelativeVector4(NDalicPINVOKE.Vector4_Multiply__SWIG_0(swigCPtr, RelativeVector4.getCPtr(rhs)), true);

            if (NDalicPINVOKE.SWIGPendingException.Pending)
            {
                throw NDalicPINVOKE.SWIGPendingException.Retrieve();
            }
            return(ret);
        }
示例#8
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        private RelativeVector4 Divide(float rhs)
        {
            RelativeVector4 ret = new RelativeVector4(NDalicPINVOKE.Vector4_Divide__SWIG_1(swigCPtr, rhs), true);

            if (NDalicPINVOKE.SWIGPendingException.Pending)
            {
                throw NDalicPINVOKE.SWIGPendingException.Retrieve();
            }
            return(ret);
        }
示例#9
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        private RelativeVector4 Multiply(float rhs)
        {
            RelativeVector4 ret = new RelativeVector4(Interop.Vector4.Multiply(SwigCPtr, rhs), true);

            if (NDalicPINVOKE.SWIGPendingException.Pending)
            {
                throw NDalicPINVOKE.SWIGPendingException.Retrieve();
            }
            return(ret);
        }
示例#10
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        /// <summary>
        /// </summary>
        internal static RelativeVector4 GetRelativeVector4FromPtr(global::System.IntPtr cPtr)
        {
            RelativeVector4 ret = new RelativeVector4(cPtr, false);

            if (NDalicPINVOKE.SWIGPendingException.Pending)
            {
                throw NDalicPINVOKE.SWIGPendingException.Retrieve();
            }
            return(ret);
        }
示例#11
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        /// <summary>
        /// Determines whether the specified object is equal to the current object.
        /// </summary>
        /// <param name="obj">The object to compare with the current object.</param>
        /// <returns>true if the specified object is equal to the current object; otherwise, false.</returns>
        public override bool Equals(System.Object obj)
        {
            RelativeVector4 relativeVector4 = obj as RelativeVector4;
            bool            equal           = false;

            if (X == relativeVector4?.X && Y == relativeVector4?.Y && Z == relativeVector4?.Z && W == relativeVector4?.W)
            {
                equal = true;
            }
            return(equal);
        }
示例#12
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 internal static RelativeVector4 ValueCheck(RelativeVector4 relativeVector4)
 {
     if (relativeVector4.X < 0.0f)
     {
         relativeVector4.X = 0.0f;
         NUILog.Error("The value of Result is invalid! Should be between [0, 1].");
     }
     else if (relativeVector4.X > 1.0f)
     {
         relativeVector4.X = 1.0f;
         NUILog.Error("The value of Result is invalid! Should be between [0, 1].");
     }
     if (relativeVector4.Y < 0.0f)
     {
         relativeVector4.Y = 0.0f;
         NUILog.Error("The value of Result is invalid! Should be between [0, 1].");
     }
     else if (relativeVector4.Y > 1.0f)
     {
         relativeVector4.Y = 1.0f;
         NUILog.Error("The value of Result is invalid! Should be between [0, 1].");
     }
     if (relativeVector4.Z < 0.0f)
     {
         relativeVector4.Z = 0.0f;
         NUILog.Error("The value of Result is invalid! Should be between [0, 1].");
     }
     else if (relativeVector4.Z > 1.0f)
     {
         relativeVector4.Z = 1.0f;
         NUILog.Error("The value of Result is invalid! Should be between [0, 1].");
     }
     if (relativeVector4.W < 0.0f)
     {
         relativeVector4.W = 0.0f;
         NUILog.Error("The value of Result is invalid! Should be between [0, 1].");
     }
     else if (relativeVector4.W > 1.0f)
     {
         relativeVector4.W = 1.0f;
         NUILog.Error("The value of Result is invalid! Should be between [0, 1].");
     }
     return(relativeVector4);
 }
示例#13
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 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(RelativeVector4 obj)
 {
     return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr);
 }
示例#14
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        /// <summary>
        /// The division operator.
        /// </summary>
        /// <param name="arg1">The vector to divide.</param>
        /// <param name="arg2">The float value to scale the vector by.</param>
        /// <returns>The vector containing the result of the scaling.</returns>
        /// <since_tizen> 3 </since_tizen>
        public static RelativeVector4 operator /(RelativeVector4 arg1, float arg2)
        {
            RelativeVector4 result = arg1.Divide(arg2);

            return(ValueCheck(result));
        }
示例#15
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        /// <summary>
        /// The multiplication operator.
        /// </summary>
        /// <param name="arg1">The vector to multiply.</param>
        /// <param name="arg2">The float value to scale the vector.</param>
        /// <returns>The vector containing the result of the scaling.</returns>
        /// <since_tizen> 3 </since_tizen>
        public static RelativeVector4 operator *(RelativeVector4 arg1, float arg2)
        {
            RelativeVector4 result = arg1.Multiply(arg2);

            return(ValueCheck(result));
        }
示例#16
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        /// <summary>
        /// The subtraction operator.
        /// </summary>
        /// <param name="arg1">The vector to subtract.</param>
        /// <param name="arg2">The vector to subtract.</param>
        /// <returns>The vector containing the result of the subtraction.</returns>
        /// <since_tizen> 3 </since_tizen>
        public static RelativeVector4 operator -(RelativeVector4 arg1, RelativeVector4 arg2)
        {
            RelativeVector4 result = arg1.Subtract(arg2);

            return(ValueCheck(result));
        }
示例#17
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        /// <summary>
        /// The addition operator.
        /// </summary>
        /// <param name="arg1">The vector to add.</param>
        /// <param name="arg2">The vector to add.</param>
        /// <returns>The vector containing the result of the addition.</returns>
        /// <since_tizen> 3 </since_tizen>
        public static RelativeVector4 operator +(RelativeVector4 arg1, RelativeVector4 arg2)
        {
            RelativeVector4 result = arg1.Add(arg2);

            return(ValueCheck(result));
        }
示例#18
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        /// <summary>
        /// The addition operator.
        /// </summary>
        /// <param name="arg1">The vector to add.</param>
        /// <param name="arg2">The vector to add.</param>
        /// <returns>The vector containing the result of the addition.</returns>
        /// <since_tizen> 3 </since_tizen>
        public static RelativeVector4 operator +(RelativeVector4 arg1, RelativeVector4 arg2)
        {
            RelativeVector4 result = arg1?.Add(arg2);

            return(result);
        }
示例#19
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        /// <summary>
        /// The division operator.
        /// </summary>
        /// <param name="arg1">The vector to divide.</param>
        /// <param name="arg2">The float value to scale the vector by.</param>
        /// <returns>The vector containing the result of the scaling.</returns>
        /// <since_tizen> 3 </since_tizen>
        public static RelativeVector4 operator /(RelativeVector4 arg1, float arg2)
        {
            RelativeVector4 result = arg1?.Divide(arg2);

            return(result);
        }
示例#20
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        /// <summary>
        /// The multiplication operator.
        /// </summary>
        /// <param name="arg1">The vector to multiply.</param>
        /// <param name="arg2">The float value to scale the vector.</param>
        /// <returns>The vector containing the result of the scaling.</returns>
        /// <since_tizen> 3 </since_tizen>
        public static RelativeVector4 operator *(RelativeVector4 arg1, float arg2)
        {
            RelativeVector4 result = arg1?.Multiply(arg2);

            return(result);
        }
示例#21
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        /// <summary>
        /// The subtraction operator.
        /// </summary>
        /// <param name="arg1">The vector to subtract.</param>
        /// <param name="arg2">The vector to subtract.</param>
        /// <returns>The vector containing the result of the subtraction.</returns>
        /// <since_tizen> 3 </since_tizen>
        public static RelativeVector4 operator -(RelativeVector4 arg1, RelativeVector4 arg2)
        {
            RelativeVector4 result = arg1?.Subtract(arg2);

            return(result);
        }