/// <summary> /// The constructor. /// </summary> /// <param name="relativeVector4">The RelativeVector4 to create this vector from.</param> /// <since_tizen> 3 </since_tizen> public RelativeVector2(RelativeVector4 relativeVector4) : this(NDalicPINVOKE.new_Vector2__SWIG_4(RelativeVector4.getCPtr(relativeVector4)), true) { if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } }
/// <summary> /// The constructor. /// </summary> /// <param name="relativeVector4">The RelativeVector4 to create this vector from.</param> /// <since_tizen> 3 </since_tizen> public RelativeVector2(RelativeVector4 relativeVector4) : this(Interop.Vector2.NewVector2WithVector4(RelativeVector4.getCPtr(relativeVector4)), true) { if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } }
public bool Get(RelativeVector4 vectorValue) { bool ret = Interop.PropertyValue.GetVector4(swigCPtr, RelativeVector4.getCPtr(vectorValue)); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
private RelativeVector4 Subtract(RelativeVector4 rhs) { RelativeVector4 ret = new RelativeVector4(Interop.Vector4.Vector4_Subtract__SWIG_0(swigCPtr, RelativeVector4.getCPtr(rhs)), true); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
private RelativeVector4 Divide(RelativeVector4 rhs) { RelativeVector4 ret = new RelativeVector4(Interop.Vector4.Divide(SwigCPtr, RelativeVector4.getCPtr(rhs)), true); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
/// <summary> /// Compares if the rhs is not equal to. /// </summary> /// <param name="rhs">The vector to compare.</param> /// <returns>Returns true if the two vectors are not equal, otherwise false.</returns> /// <since_tizen> 3 </since_tizen> public bool NotEqualTo(RelativeVector4 rhs) { bool ret = NDalicPINVOKE.Vector4_NotEqualTo(swigCPtr, RelativeVector4.getCPtr(rhs)); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
private RelativeVector4 Multiply(RelativeVector4 rhs) { RelativeVector4 ret = new RelativeVector4(NDalicPINVOKE.Vector4_Multiply__SWIG_0(swigCPtr, RelativeVector4.getCPtr(rhs)), true); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
private RelativeVector4 Divide(float rhs) { RelativeVector4 ret = new RelativeVector4(NDalicPINVOKE.Vector4_Divide__SWIG_1(swigCPtr, rhs), true); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
private RelativeVector4 Multiply(float rhs) { RelativeVector4 ret = new RelativeVector4(Interop.Vector4.Multiply(SwigCPtr, rhs), true); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
/// <summary> /// </summary> internal static RelativeVector4 GetRelativeVector4FromPtr(global::System.IntPtr cPtr) { RelativeVector4 ret = new RelativeVector4(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) { throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
/// <summary> /// Determines whether the specified object is equal to the current object. /// </summary> /// <param name="obj">The object to compare with the current object.</param> /// <returns>true if the specified object is equal to the current object; otherwise, false.</returns> public override bool Equals(System.Object obj) { RelativeVector4 relativeVector4 = obj as RelativeVector4; bool equal = false; if (X == relativeVector4?.X && Y == relativeVector4?.Y && Z == relativeVector4?.Z && W == relativeVector4?.W) { equal = true; } return(equal); }
internal static RelativeVector4 ValueCheck(RelativeVector4 relativeVector4) { if (relativeVector4.X < 0.0f) { relativeVector4.X = 0.0f; NUILog.Error("The value of Result is invalid! Should be between [0, 1]."); } else if (relativeVector4.X > 1.0f) { relativeVector4.X = 1.0f; NUILog.Error("The value of Result is invalid! Should be between [0, 1]."); } if (relativeVector4.Y < 0.0f) { relativeVector4.Y = 0.0f; NUILog.Error("The value of Result is invalid! Should be between [0, 1]."); } else if (relativeVector4.Y > 1.0f) { relativeVector4.Y = 1.0f; NUILog.Error("The value of Result is invalid! Should be between [0, 1]."); } if (relativeVector4.Z < 0.0f) { relativeVector4.Z = 0.0f; NUILog.Error("The value of Result is invalid! Should be between [0, 1]."); } else if (relativeVector4.Z > 1.0f) { relativeVector4.Z = 1.0f; NUILog.Error("The value of Result is invalid! Should be between [0, 1]."); } if (relativeVector4.W < 0.0f) { relativeVector4.W = 0.0f; NUILog.Error("The value of Result is invalid! Should be between [0, 1]."); } else if (relativeVector4.W > 1.0f) { relativeVector4.W = 1.0f; NUILog.Error("The value of Result is invalid! Should be between [0, 1]."); } return(relativeVector4); }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(RelativeVector4 obj) { return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr); }
/// <summary> /// The division operator. /// </summary> /// <param name="arg1">The vector to divide.</param> /// <param name="arg2">The float value to scale the vector by.</param> /// <returns>The vector containing the result of the scaling.</returns> /// <since_tizen> 3 </since_tizen> public static RelativeVector4 operator /(RelativeVector4 arg1, float arg2) { RelativeVector4 result = arg1.Divide(arg2); return(ValueCheck(result)); }
/// <summary> /// The multiplication operator. /// </summary> /// <param name="arg1">The vector to multiply.</param> /// <param name="arg2">The float value to scale the vector.</param> /// <returns>The vector containing the result of the scaling.</returns> /// <since_tizen> 3 </since_tizen> public static RelativeVector4 operator *(RelativeVector4 arg1, float arg2) { RelativeVector4 result = arg1.Multiply(arg2); return(ValueCheck(result)); }
/// <summary> /// The subtraction operator. /// </summary> /// <param name="arg1">The vector to subtract.</param> /// <param name="arg2">The vector to subtract.</param> /// <returns>The vector containing the result of the subtraction.</returns> /// <since_tizen> 3 </since_tizen> public static RelativeVector4 operator -(RelativeVector4 arg1, RelativeVector4 arg2) { RelativeVector4 result = arg1.Subtract(arg2); return(ValueCheck(result)); }
/// <summary> /// The addition operator. /// </summary> /// <param name="arg1">The vector to add.</param> /// <param name="arg2">The vector to add.</param> /// <returns>The vector containing the result of the addition.</returns> /// <since_tizen> 3 </since_tizen> public static RelativeVector4 operator +(RelativeVector4 arg1, RelativeVector4 arg2) { RelativeVector4 result = arg1.Add(arg2); return(ValueCheck(result)); }
/// <summary> /// The addition operator. /// </summary> /// <param name="arg1">The vector to add.</param> /// <param name="arg2">The vector to add.</param> /// <returns>The vector containing the result of the addition.</returns> /// <since_tizen> 3 </since_tizen> public static RelativeVector4 operator +(RelativeVector4 arg1, RelativeVector4 arg2) { RelativeVector4 result = arg1?.Add(arg2); return(result); }
/// <summary> /// The division operator. /// </summary> /// <param name="arg1">The vector to divide.</param> /// <param name="arg2">The float value to scale the vector by.</param> /// <returns>The vector containing the result of the scaling.</returns> /// <since_tizen> 3 </since_tizen> public static RelativeVector4 operator /(RelativeVector4 arg1, float arg2) { RelativeVector4 result = arg1?.Divide(arg2); return(result); }
/// <summary> /// The multiplication operator. /// </summary> /// <param name="arg1">The vector to multiply.</param> /// <param name="arg2">The float value to scale the vector.</param> /// <returns>The vector containing the result of the scaling.</returns> /// <since_tizen> 3 </since_tizen> public static RelativeVector4 operator *(RelativeVector4 arg1, float arg2) { RelativeVector4 result = arg1?.Multiply(arg2); return(result); }
/// <summary> /// The subtraction operator. /// </summary> /// <param name="arg1">The vector to subtract.</param> /// <param name="arg2">The vector to subtract.</param> /// <returns>The vector containing the result of the subtraction.</returns> /// <since_tizen> 3 </since_tizen> public static RelativeVector4 operator -(RelativeVector4 arg1, RelativeVector4 arg2) { RelativeVector4 result = arg1?.Subtract(arg2); return(result); }