/// <summary> /// Add Collider and BgTexture for target window /// </summary> private void AddColliderBgForWindow(UIBaseWindow baseWindow) { UIWindowColliderMode colliderMode = baseWindow.windowData.colliderMode; if (colliderMode == UIWindowColliderMode.None) { return; } GameObject bgObj = null; if (colliderMode == UIWindowColliderMode.Normal) { bgObj = GameUtility.AddColliderBgToTarget(baseWindow.gameObject, "Mask02", maskAtlas, true); } if (colliderMode == UIWindowColliderMode.WithBg) { bgObj = GameUtility.AddColliderBgToTarget(baseWindow.gameObject, "Mask02", maskAtlas, false); } baseWindow.OnAddColliderBg(bgObj); }
/// <summary> /// Add Collider and BgTexture for target window /// </summary> private void AddColliderBgForWindow(UIBaseWindow baseWindow) { UIWindowColliderMode colliderMode = baseWindow.windowData.colliderMode; if (colliderMode == UIWindowColliderMode.None) return; GameObject bgObj = null; if (colliderMode == UIWindowColliderMode.Normal) bgObj = GameUtility.AddColliderBgToTarget(baseWindow.gameObject, "Mask02", maskAtlas, true); if (colliderMode == UIWindowColliderMode.WithBg) bgObj = GameUtility.AddColliderBgToTarget(baseWindow.gameObject, "Mask02", maskAtlas, false); baseWindow.OnAddColliderBg(bgObj); }