OnAddColliderBg() public method

public OnAddColliderBg ( GameObject obj ) : void
obj UnityEngine.GameObject
return void
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        /// <summary>
        /// Add Collider and BgTexture for target window
        /// </summary>
        private void AddColliderBgForWindow(UIBaseWindow baseWindow)
        {
            UIWindowColliderMode colliderMode = baseWindow.windowData.colliderMode;

            if (colliderMode == UIWindowColliderMode.None)
            {
                return;
            }
            GameObject bgObj = null;

            if (colliderMode == UIWindowColliderMode.Normal)
            {
                bgObj = GameUtility.AddColliderBgToTarget(baseWindow.gameObject, "Mask02", maskAtlas, true);
            }
            if (colliderMode == UIWindowColliderMode.WithBg)
            {
                bgObj = GameUtility.AddColliderBgToTarget(baseWindow.gameObject, "Mask02", maskAtlas, false);
            }
            baseWindow.OnAddColliderBg(bgObj);
        }
 /// <summary>
 /// Add Collider and BgTexture for target window
 /// </summary>
 private void AddColliderBgForWindow(UIBaseWindow baseWindow)
 {
     UIWindowColliderMode colliderMode = baseWindow.windowData.colliderMode;
     if (colliderMode == UIWindowColliderMode.None)
         return;
     GameObject bgObj = null;
     if (colliderMode == UIWindowColliderMode.Normal)
         bgObj = GameUtility.AddColliderBgToTarget(baseWindow.gameObject, "Mask02", maskAtlas, true);
     if (colliderMode == UIWindowColliderMode.WithBg)
         bgObj = GameUtility.AddColliderBgToTarget(baseWindow.gameObject, "Mask02", maskAtlas, false);
     baseWindow.OnAddColliderBg(bgObj);
 }