private void RefreshBackSequenceData(UIBaseWindow targetWindow, ShowWindowData showData) { WindowCoreData coreData = targetWindow.windowData; bool dealBackSequence = true; if (dicShownWindows.Count > 0 && dealBackSequence) { List <WindowID> removedKey = null; List <UIBaseWindow> sortedHiddenWindows = new List <UIBaseWindow>(); BackWindowSequenceData backData = new BackWindowSequenceData(); foreach (KeyValuePair <int, UIBaseWindow> window in dicShownWindows) { if (coreData.showMode != UIWindowShowMode.DoNothing) { if (window.Value.windowData.windowType == UIWindowType.Fixed) { continue; } if (removedKey == null) { removedKey = new List <WindowID>(); } removedKey.Add((WindowID)window.Key); window.Value.HideWindowDirectly(); } if (window.Value.windowData.windowType != UIWindowType.Fixed) { sortedHiddenWindows.Add(window.Value); } } if (removedKey != null) { for (int i = 0; i < removedKey.Count; i++) { dicShownWindows.Remove((int)removedKey[i]); } } // Push new navigation data if (coreData.navigationMode == UIWindowNavigationMode.NormalNavigation && (showData == null || (!showData.ignoreAddNavData))) { // Add to return show target list sortedHiddenWindows.Sort(this.compareWindowFun); List <WindowID> navHiddenWindows = new List <WindowID>(); for (int i = 0; i < sortedHiddenWindows.Count; i++) { WindowID pushWindowId = sortedHiddenWindows[i].ID; navHiddenWindows.Add(pushWindowId); } backData.hideTargetWindow = targetWindow; backData.backShowTargets = navHiddenWindows; backSequence.Push(backData); Debuger.Log("<color=cyan>### !!!Push new Navigation data!!! ###</color>"); } } }
public void CloseWindow(WindowID wndId) { if (!IsWindowInControl(wndId)) { Debuger.LogError("## Current UI Manager has no control power of " + wndId.ToString()); return; } if (!dicShownWindows.ContainsKey((int)wndId)) { return; } UIBaseWindow window = dicShownWindows[(int)wndId]; if (this.backSequence.Count > 0) { BackWindowSequenceData seqData = this.backSequence.Peek(); if (seqData != null && seqData.hideTargetWindow == window) { PopNavigationWindow(); Debuger.Log("<color=magenta>## close window use PopNavigationWindow() ##</color>"); return; } } HideWindow(wndId); Debuger.Log("<color=magenta>## close window without PopNavigationWindow() ##</color>"); }
public override void ShowWindow(WindowID id, ShowWindowData showData) { if (!IsWindowInControl(id)) { Debuger.Log("UIRankManager has no control power of " + id.ToString()); return; } if (dicShownWindows.ContainsKey((int)id)) { return; } if (dicAllWindows.ContainsKey((int)id)) { UIBaseWindow baseWindow = dicAllWindows[(int)id]; if (baseWindow.ID != id) { Debuger.LogError(string.Format("[UIRankManager BaseWindowId :{0} != shownWindowId :{1}]", baseWindow.ID, id)); return; } if (baseWindow.windowData.navigationMode == UIWindowNavigationMode.NormalNavigation) { BackWindowSequenceData backData = new BackWindowSequenceData(); backData.hideTargetWindow = baseWindow; backSequence.Push(backData); } this.RealShowWindow(baseWindow, baseWindow.ID, showData); } }
public override void ShowWindow(WindowID id, ShowWindowData showData) { if (!IsWindowInControl(id)) { Debuger.Log("UIRankManager has no control power of " + id.ToString()); return; } if (dicShownWindows.ContainsKey((int)id)) return; if (dicAllWindows.ContainsKey((int)id)) { UIBaseWindow baseWindow = dicAllWindows[(int)id]; if (baseWindow.ID != id) { Debuger.LogError(string.Format("[UIRankManager BaseWindowId :{0} != shownWindowId :{1}]", baseWindow.ID, id)); return; } if (baseWindow.windowData.navigationMode == UIWindowNavigationMode.NormalNavigation) { BackWindowSequenceData backData = new BackWindowSequenceData(); backData.hideTargetWindow = baseWindow; backSequence.Push(backData); } this.RealShowWindow(baseWindow, baseWindow.ID, showData); } }
public override void ShowWindow(WindowID id, ShowWindowData data) { if (!IsWindowInControl(id)) { Debug.Log("UIRankManager has no control power of " + id.ToString()); return; } if (shownWindows.ContainsKey(id)) { return; } if (allWindows.ContainsKey(id)) { UIBaseWindow baseWindow = allWindows[id]; if (baseWindow.windowData.showMode == UIWindowShowMode.NeedBack) { BackWindowSequenceData backData = new BackWindowSequenceData(); backData.hideTargetWindow = baseWindow; backSequence.Push(backData); } allWindows[id].ShowWindow(); shownWindows[id] = allWindows[id]; this.lastShownNormalWindow = this.curShownNormalWindow; curShownNormalWindow = baseWindow; } }
public override void ShowWindow(WindowID id, ShowWindowData data) { if (!IsWindowInControl(id)) { Debug.Log("UIRankManager has no control power of " + id.ToString()); return; } if (shownWindows.ContainsKey(id)) return; if (allWindows.ContainsKey(id)) { UIBaseWindow baseWindow = allWindows[id]; if (baseWindow.windowData.showMode == UIWindowShowMode.NeedBack) { BackWindowSequenceData backData = new BackWindowSequenceData(); backData.hideTargetWindow = baseWindow; backSequence.Push(backData); } allWindows[id].ShowWindow(); shownWindows[id] = allWindows[id]; this.lastShownNormalWindow = this.curShownNormalWindow; curShownNormalWindow = baseWindow; } }
protected override int GetCurrenShownWindow() { if (backSequence.Count > 0) { BackWindowSequenceData data = backSequence.Peek(); return((int)data.hideTargetWindow.ID); } return((int)WindowID.WindowID_Invaild); }
private void CheckBackSequenceData(UIBaseWindow baseWindow) { // 如果当前存在BackSequence数据 // 1.栈顶界面不是当前要显示的界面需要清空BackSequence(导航被重置) // 2.栈顶界面是当前显示界面,如果类型为(NeedBack)则需要显示所有backShowTargets界面 WindowData windowData = baseWindow.windowData; if (baseWindow.RefreshBackSeqData) { if (backSequence.Count > 0) { BackWindowSequenceData backData = backSequence.Peek(); if (backData.hideTargetWindow != null) { // 栈顶不是即将显示界面(导航序列被打断) if (backData.hideTargetWindow.GetID != baseWindow.GetID) { Debuger.Log("[**Need to clear all back window sequence data**]."); Debuger.Log("[hide target window and show window id is " + backData.hideTargetWindow.GetID + " != " + baseWindow.GetID); backSequence.Clear(); } else { // NeedBack类型要将backShowTargets界面显示 if (windowData.showMode == UIWindowShowMode.NeedBack && backData.backShowTargets != null) { for (int i = 0; i < backData.backShowTargets.Count; i++) { WindowID backId = backData.backShowTargets[i]; // 保证最上面为currentShownWindow if (i == backData.backShowTargets.Count - 1) { Debug.Log("change currentShownNormalWindow : " + backId); // 改变当前活跃Normal窗口 this.lastShownNormalWindow = this.curShownNormalWindow; this.curShownNormalWindow = GetGameWindow(backId); } ShowWindowForBack(backId); } } } } else { Debug.LogError("Back data hide target window is null!"); } } } }
private void ExectuteBackSeqData(BackWindowSequenceData backData) { if (backData.backShowTargets != null) { for (int i = 0; i < backData.backShowTargets.Count; i++) { WindowID backId = backData.backShowTargets[i]; ShowWindowForNavigation(backId); if (i == backData.backShowTargets.Count - 1) { UIBaseWindow window = GetGameWindow(backId); if (window.windowData.navigationMode == UIWindowNavigationMode.NormalNavigation) { this.lastNavigationWindow = this.curNavigationWindow; this.curNavigationWindow = window; Debuger.Log("<color=magenta>##[UIManagerBase return window]##</color> Change currentShownNormalWindow : " + backId); } } } } backSequence.Pop(); }
// 如果当前存在BackSequence数据 // 1.栈顶界面不是当前要显示的界面需要清空BackSequence(导航被重置) // 2.栈顶界面是当前显示界面,如果类型为(NeedBack)则需要显示所有backShowTargets界面 // 栈顶不是即将显示界面(导航序列被打断) // 如果当前导航队列顶部元素和当前显示的界面一致,表示和当前的导航数衔接上,后续导航直接使用导航数据 // 不一致则表示,导航已经失效,下次点击返回按钮,我们直接根据window的preWindowId确定跳转到哪一个界面 // 如果测试:进入到demo的 关卡详情,点击失败按钮,然后你可以选择从游戏中跳转到哪一个界面,查看导航输出信息 // 可以知道是否破坏了导航数据 // if the navigation stack top window not equals to current show window just clear the navigation stack // check whether the navigation is broken // Example:(we from mainmenu to uilevelwindow to uileveldetailwindow) // UILevelDetailWindow <- UILevelWindow <- UIMainMenu (current navigation stack top element is UILevelDetailWindow) // click the GotoGame in UILevelDetailWindow to enter the real Game // 1. Exit game we want to enter UILevelDetailWindow(OK, the same as navigation stack top UILevelDetailWindow) so we not break the navigation // when we enter the UILevelDetailWindow our system will follow the navigation system // 2. Exit game we want to enter UISkillWindow(OK, not the same as navigation stack top UILevelDetailWindow)so we break the navigation // reset the navigation data // when we click return Button in the UISkillWindow we will find UISkillWindow's preWindowId to navigation because our navigation data is empty // we should use preWindowId for navigating to next window // HOW to Test // when you in the MatchResultWindow , you need click the lose button choose to different window and check the ConsoleLog find something useful private void CheckBackSequenceData(UIBaseWindow baseWindow) { if (baseWindow.RefreshBackSeqData) { if (backSequence.Count > 0) { BackWindowSequenceData backData = backSequence.Peek(); if (backData.hideTargetWindow != null) { if (backData.hideTargetWindow.ID != baseWindow.ID) { Debuger.Log("<color=cyan>## UICenterMasterManager : clear sequence data ##</color>"); Debuger.Log("## UICenterMasterManager : Hide target window and show window id is " + backData.hideTargetWindow.ID + " != " + baseWindow.ID); ClearBackSequence(); } } else { Debuger.LogError("Back data hide target window is null!"); } } } }
public void RefreshBackSequenceData(UIBaseWindow baseWindow) { WindowData windowData = baseWindow.windowData; if (baseWindow.RefreshBackSeqData) { bool dealBackSequence = true; if (curShownNormalWindow != null) { if (curShownNormalWindow.windowData.showMode == UIWindowShowMode.NoNeedBack) { dealBackSequence = false; HideWindow(curShownNormalWindow.GetID, null); } Debug.Log("* current shown Normal Window is " + curShownNormalWindow.GetID); } if (shownWindows.Count > 0 && dealBackSequence) { List <WindowID> removedKey = null; List <WindowID> newPushList = new List <WindowID>(); List <UIBaseWindow> sortByMinDepth = new List <UIBaseWindow>(); BackWindowSequenceData backData = new BackWindowSequenceData(); foreach (KeyValuePair <WindowID, UIBaseWindow> window in shownWindows) { bool needToHide = true; if (windowData.showMode == UIWindowShowMode.NeedBack || window.Value.windowData.windowType == UIWindowType.Fixed) { needToHide = false; } if (needToHide) { if (removedKey == null) { removedKey = new List <WindowID>(); } removedKey.Add(window.Key); // HideOther类型 直接隐藏其他窗口 window.Value.HideWindowDirectly(); } // 将Window添加到BackSequence中 if (window.Value.CanAddedToBackSeq) { sortByMinDepth.Add(window.Value); } } if (removedKey != null) { for (int i = 0; i < removedKey.Count; i++) { shownWindows.Remove(removedKey[i]); } } // push to backToShowWindows stack if (sortByMinDepth.Count > 0) { // 按照层级顺序存入显示List中 sortByMinDepth.Sort(new CompareBaseWindow()); for (int i = 0; i < sortByMinDepth.Count; i++) { WindowID pushWindowId = sortByMinDepth[i].GetID; newPushList.Add(pushWindowId); } backData.hideTargetWindow = baseWindow; backData.backShowTargets = newPushList; backSequence.Push(backData); } } } else if (windowData.showMode == UIWindowShowMode.NoNeedBack) { HideAllShownWindow(true); } CheckBackSequenceData(baseWindow); }
protected bool RealPopNavigationWindow() { if (backSequence.Count == 0) { if (curNavigationWindow == null) { return(false); } if (PopUpWindowManager(curNavigationWindow)) { return(true); } // if curNavigationWindow BackSequenceData is null // Check window's preWindowId // if preWindowId defined just move to target Window(preWindowId) WindowID preWindowId = curNavigationWindow.PreWindowID; if (preWindowId != WindowID.WindowID_Invaild) { Debuger.LogWarning(string.Format(string.Format("## Current nav window {0} need show pre window {1}.", curNavigationWindow.ID.ToString(), preWindowId.ToString()))); HideWindow(curNavigationWindow.ID, delegate { ShowWindowData showData = new ShowWindowData(); showData.executeNavLogic = false; ShowWindow(preWindowId, showData); }); } else { Debuger.LogWarning("## CurrentShownWindow " + curNavigationWindow.ID + " preWindowId is " + WindowID.WindowID_Invaild); } return(false); } BackWindowSequenceData backData = backSequence.Peek(); if (backData != null) { // check the current back data int curId = this.GetCurrenShownWindow(); if (curId != (int)backData.hideTargetWindow.ID) { Debuger.Log("<color=red>Can't PopUp seq data [backData.hideTargetWindow.ID != this.curShownWindowId]</color>"); return(false); } if (PopUpWindowManager(backData.hideTargetWindow)) { return(true); } WindowID hideId = backData.hideTargetWindow.ID; if (!dicShownWindows.ContainsKey((int)hideId)) { ExectuteBackSeqData(backData); } else { HideWindow(hideId, delegate { ExectuteBackSeqData(backData); }); } } return(true); }
private void RefreshBackSequenceData(UIBaseWindow targetWindow, ShowWindowData showData) { WindowCoreData coreData = targetWindow.windowData; bool dealBackSequence = true; if (dicShownWindows.Count > 0 && dealBackSequence) { List<WindowID> removedKey = null; List<UIBaseWindow> sortedHiddenWindows = new List<UIBaseWindow>(); BackWindowSequenceData backData = new BackWindowSequenceData(); foreach (KeyValuePair<int, UIBaseWindow> window in dicShownWindows) { if (coreData.showMode != UIWindowShowMode.DoNothing) { if (window.Value.windowData.windowType == UIWindowType.Fixed) continue; if (removedKey == null) removedKey = new List<WindowID>(); removedKey.Add((WindowID)window.Key); window.Value.HideWindowDirectly(); } if (window.Value.windowData.windowType != UIWindowType.Fixed) sortedHiddenWindows.Add(window.Value); } if (removedKey != null) { for (int i = 0; i < removedKey.Count; i++) dicShownWindows.Remove((int)removedKey[i]); } // Push new navigation data if (coreData.navigationMode == UIWindowNavigationMode.NormalNavigation && (showData == null || (!showData.ignoreAddNavData))) { // Add to return show target list sortedHiddenWindows.Sort(this.compareWindowFun); List<WindowID> navHiddenWindows = new List<WindowID>(); for (int i = 0; i < sortedHiddenWindows.Count; i++) { WindowID pushWindowId = sortedHiddenWindows[i].ID; navHiddenWindows.Add(pushWindowId); } backData.hideTargetWindow = targetWindow; backData.backShowTargets = navHiddenWindows; backSequence.Push(backData); Debuger.Log("<color=cyan>### !!!Push new Navigation data!!! ###</color>"); } } }
// 界面导航返回 protected bool RealReturnWindow() { if (backSequence.Count == 0) { // 如果当前BackSequenceData 不存在返回数据 // 检测当前Window的preWindowId是否指向上一级合法菜单 if (curShownNormalWindow == null) { return(false); } if (ReturnWindowManager(curShownNormalWindow)) { return(true); } WindowID preWindowId = curShownNormalWindow.GetPreWindowID; if (preWindowId != WindowID.WindowID_Invaild) { HideWindow(curShownNormalWindow.GetID, delegate { ShowWindow(preWindowId, null); }); } else { Debug.LogWarning("currentShownWindow " + curShownNormalWindow.GetID + " preWindowId is " + WindowID.WindowID_Invaild); } return(false); } BackWindowSequenceData backData = backSequence.Peek(); if (backData != null) { // 退出当前界面子界面 if (ReturnWindowManager(backData.hideTargetWindow)) { return(true); } WindowID hideId = backData.hideTargetWindow.GetID; if (backData.hideTargetWindow != null && shownWindows.ContainsKey(hideId)) { HideWindow(hideId, delegate { if (backData.backShowTargets != null) { for (int i = 0; i < backData.backShowTargets.Count; i++) { WindowID backId = backData.backShowTargets[i]; ShowWindowForBack(backId); if (i == backData.backShowTargets.Count - 1) { Debug.Log("change currentShownNormalWindow : " + backId); { // 改变当前活跃Normal窗口 this.lastShownNormalWindow = this.curShownNormalWindow; this.curShownNormalWindow = GetGameWindow(backId); } } } } // 隐藏当前界面 backSequence.Pop(); }); } else { return(false); } } return(true); }
public void RefreshBackSequenceData(UIBaseWindow baseWindow) { WindowData windowData = baseWindow.windowData; if (baseWindow.RefreshBackSeqData) { bool dealBackSequence = true; if (curShownNormalWindow != null) { if (curShownNormalWindow.windowData.showMode == UIWindowShowMode.NoNeedBack) { dealBackSequence = false; HideWindow(curShownNormalWindow.GetID, null); } Debug.Log("* current shown Normal Window is " + curShownNormalWindow.GetID); } if (shownWindows.Count > 0 && dealBackSequence) { List<WindowID> removedKey = null; List<WindowID> newPushList = new List<WindowID>(); List<UIBaseWindow> sortByMinDepth = new List<UIBaseWindow>(); BackWindowSequenceData backData = new BackWindowSequenceData(); foreach (KeyValuePair<WindowID, UIBaseWindow> window in shownWindows) { bool needToHide = true; if (windowData.showMode == UIWindowShowMode.NeedBack || window.Value.windowData.windowType == UIWindowType.Fixed) needToHide = false; if (needToHide) { if (removedKey == null) removedKey = new List<WindowID>(); removedKey.Add(window.Key); // HideOther类型 直接隐藏其他窗口 window.Value.HideWindowDirectly(); } // 将Window添加到BackSequence中 if (window.Value.CanAddedToBackSeq) sortByMinDepth.Add(window.Value); } if (removedKey != null) { for (int i = 0; i < removedKey.Count; i++) shownWindows.Remove(removedKey[i]); } // push to backToShowWindows stack if (sortByMinDepth.Count > 0) { // 按照层级顺序存入显示List中 sortByMinDepth.Sort(new CompareBaseWindow()); for (int i = 0; i < sortByMinDepth.Count;i++ ) { WindowID pushWindowId = sortByMinDepth[i].GetID; newPushList.Add(pushWindowId); } backData.hideTargetWindow = baseWindow; backData.backShowTargets = newPushList; backSequence.Push(backData); } } } else if (windowData.showMode == UIWindowShowMode.NoNeedBack) HideAllShownWindow(true); CheckBackSequenceData(baseWindow); }