//Public wrapper for OnStaticObjectChanged public void ChangedStaticObject (Floor tile, IStaticObject Obj) { StaticObjectChangedArgs a = new StaticObjectChangedArgs(); a.x = tile.X; a.y = tile.Y; a.SObject = Obj; OnStaticObjectChanged(a); }
public Hero (Floor tile) : base (tile) { }
public Actor (Floor tile) { this.Tile = tile; tile.Actor = this; }