private void Initialize()
        {
            this.soundManager = this.soundManager = this.Scene.EntityManager.Find("soundManager").FindComponent<SoundManager>();

            this.InitPlayer();
            this.InitCoins();
            this.InitTraps();
            this.InitCrates();
            this.InitEnd();
        }
示例#2
0
        private void CreateSounds()
        {
            Entity sound = new Entity("soundManager")
            .AddComponent(this.soundManager = new SoundManager());

            this.EntityManager.Add(sound);
        }