private void Initialize() { this.soundManager = this.soundManager = this.Scene.EntityManager.Find("soundManager").FindComponent<SoundManager>(); this.InitPlayer(); this.InitCoins(); this.InitTraps(); this.InitCrates(); this.InitEnd(); }
private void CreateSounds() { Entity sound = new Entity("soundManager") .AddComponent(this.soundManager = new SoundManager()); this.EntityManager.Add(sound); }