public void LoadNewScreen(Screen.Screen newScreen) { currentScreen.UnloadContent(); currentScreen = newScreen; currentScreen.Initialize(); currentScreen.LoadContent(GraphicsDevice, Content); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); currentScreen.LoadContent(GraphicsDevice, Content); }