public TiledLayer() { Name = "UnnamedLayer"; W = 0; H = 0; Properties = new TiledPropertySet(); Visible = true; }
public TiledTileset() { Name = "UnnamedTileset"; TileOffset = new Vector2(0, 0); Properties = new TiledPropertySet(); TileProperties = new Dictionary<int, TiledPropertySet>(); TerrainTypes = new Dictionary<int, TiledTerrainType>(); TileCount = 0; }
public TiledObjectGroup() { Name = "UnnamedObjectGroup"; Objects = new Dictionary<string, TiledObject>(); Properties = new TiledPropertySet(); }
public TiledObject() { Gid = 0; Visible = true; Properties = new TiledPropertySet(); }
public TiledImageLayer() { Name = "UnnamedImageLayer"; Properties = new TiledPropertySet(); }