/// <summary> /// Sets the AI player's selected button to the appropriate team symbol (X or O) /// </summary> /// <param name="num"></param> private void SetButton(int num) { string symbol = game.AITeam(); switch (num) { case 0: button0.Text = symbol; break; case 1: button1.Text = symbol; break; case 2: button2.Text = symbol; break; case 3: button3.Text = symbol; break; case 4: button4.Text = symbol; break; case 5: button5.Text = symbol; break; case 6: button6.Text = symbol; break; case 7: button7.Text = symbol; break; case 8: button8.Text = symbol; break; } }