private static void UpdateTimer_Tick() { LootDatabaseManager.LootUpdatedEvent(); if (DamageUpdated) { if (DamageChanged != null) { DamageChanged(); } DamageUpdated = false; } if (WasteUpdated) { if (UsedItemsChanged != null) { UsedItemsChanged(); } WasteUpdated = false; } if (ExperienceUpdated) { if (ExperienceChanged != null) { ExperienceChanged(); } ExperienceUpdated = false; } }