public static bool Send(Objects.Client client, uint creatureId) { AttackPacket p = new AttackPacket(client); p.CreatureId = creatureId; if (client.VersionNumber >= 860) { uint count = client.Player.AttackCount; p.Count = count; } return p.Send(); }
public static bool Send(Objects.Client client, uint creatureId) { AttackPacket p = new AttackPacket(client); p.CreatureId = creatureId; if (client.VersionNumber >= 860) { uint count = client.Player.AttackCount; p.Count = count; } return(p.Send()); }
public static bool Send(Objects.Client client) { AttackPacket p = new AttackPacket(client); return p.Send(); }
public static bool Send(Objects.Client client) { AttackPacket p = new AttackPacket(client); return(p.Send()); }