示例#1
0
 private void HandleReset()
 {
     MaterialLinker.UnlinkAll(editorData.materials[0]);
 }
示例#2
0
 private void HandleReset()
 {
     MaterialLinker.UnlinkAll(materials[0]);
 }
示例#3
0
 private void HandleReset()
 {
     MaterialLinker.UnlinkAll(Materials[0]);
     ShaderOptimizer.DeleteTags(Materials);
 }