예제 #1
0
 private void HandleReset()
 {
     MaterialLinker.UnlinkAll(editorData.materials[0]);
 }
예제 #2
0
 private void HandleReset()
 {
     MaterialLinker.UnlinkAll(materials[0]);
 }
예제 #3
0
 private void HandleReset()
 {
     MaterialLinker.UnlinkAll(Materials[0]);
     ShaderOptimizer.DeleteTags(Materials);
 }