/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); if (GameState == State.Paused || GameState == State.GameOver) { _gameScreen.Draw(); } _activeScreen.Draw(); base.Draw(gameTime); }