Example #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);

            if (GameState == State.Paused || GameState == State.GameOver)
            {
                _gameScreen.Draw();
            }
            _activeScreen.Draw();

            base.Draw(gameTime);
        }