public int Monster_Dodge(Monster monster) { int monsterDodge = GetRandom(MinDodge, MaxDodge); return(monster.EntityStatClamp(monster, "Health", monsterDodge)); }
public int Monster_Parry(Monster monster) { int monsterParry = GetRandom(monster.EntityWeapon.weaponParry - 4, monster.EntityWeapon.weaponParry); return(monster.EntityStatClamp(monster, "Health", monsterParry)); }
public int Monster_Heal(Monster monster) { int heal = GetRandom(1, 10); return(monster.EntityStatClamp(monster, "Health", heal)); }
public int Monster_Defend(Monster monster) { int monsterBlock = GetRandom(monster.EntityArmor.armorProtectionAmount - 4, monster.EntityArmor.armorProtectionAmount); return(monster.EntityStatClamp(monster, "Block", monsterBlock)); }