Пример #1
0
        public int Monster_Dodge(Monster monster)
        {
            int monsterDodge = GetRandom(MinDodge, MaxDodge);

            return(monster.EntityStatClamp(monster, "Health", monsterDodge));
        }
Пример #2
0
        public int Monster_Parry(Monster monster)
        {
            int monsterParry = GetRandom(monster.EntityWeapon.weaponParry - 4, monster.EntityWeapon.weaponParry);

            return(monster.EntityStatClamp(monster, "Health", monsterParry));
        }
Пример #3
0
        public int Monster_Heal(Monster monster)
        {
            int heal = GetRandom(1, 10);

            return(monster.EntityStatClamp(monster, "Health", heal));
        }
Пример #4
0
        public int Monster_Defend(Monster monster)
        {
            int monsterBlock = GetRandom(monster.EntityArmor.armorProtectionAmount - 4, monster.EntityArmor.armorProtectionAmount);

            return(monster.EntityStatClamp(monster, "Block", monsterBlock));
        }