public static void PlayTier2() { switch (SetUp.GetTierChoiceNum[1]) { case 1: Scenario1(Player.GetPlayerName); break; case 2: Scenario2(Player.GetPlayerName); break; case 3: Scenario3(Player.GetPlayerName); break; case 4: SetUp.QuitGame(); break; default: SetUp.QuitGame(); break; } }
public static void PlayTier1() { switch (SetUp.GetTierChoiceNum[0]) { case 1: Scenario1(Player.GetPlayerName); break; case 2: Scenario2(Player.GetPlayerName); break; case 3: Scenario3Pt1(Player.GetPlayerName); Scenario3Pt2(Player.GetPlayerName); break; case 4: SetUp.QuitGame(); break; default: SetUp.QuitGame(); Environment.Exit(0); break; } }