Esempio n. 1
0
        public static void PlayTier2()
        {
            switch (SetUp.GetTierChoiceNum[1])
            {
            case 1:
                Scenario1(Player.GetPlayerName);
                break;

            case 2:
                Scenario2(Player.GetPlayerName);
                break;

            case 3:
                Scenario3(Player.GetPlayerName);
                break;

            case 4:
                SetUp.QuitGame();
                break;

            default:
                SetUp.QuitGame();
                break;
            }
        }
Esempio n. 2
0
        public static void PlayTier1()
        {
            switch (SetUp.GetTierChoiceNum[0])
            {
            case 1:
                Scenario1(Player.GetPlayerName);
                break;

            case 2:
                Scenario2(Player.GetPlayerName);
                break;

            case 3:
                Scenario3Pt1(Player.GetPlayerName);
                Scenario3Pt2(Player.GetPlayerName);
                break;

            case 4:
                SetUp.QuitGame();
                break;

            default:
                SetUp.QuitGame();
                Environment.Exit(0);
                break;
            }
        }