//--------------------Su kien New Game frame------------------ void StateMenu_Move_Complete_NewGame(object sender, EventArgs e) { if (_indexOfNextState != 0) { return; } GameFrame _frame = (GameFrame)sender; if (_frame.IsVisible == false) { int nObjectManager = 12; GameObjectManager[] objectManagerArray = new GameObjectManager[nObjectManager]; objectManagerArray[1] = new MapManager(@"Data\Map\map.xml"); objectManagerArray[0] = new PlayerCharacterManager(@"Data\character\character.xml"); objectManagerArray[2] = new MonsterManager(@"Data\monster\monster.xml"); objectManagerArray[3] = new ProcessBarManager(@"Data\XML\processbar-stateloading.xml"); objectManagerArray[4] = new PortralManager(@"Data\Portral\Portral.xml"); objectManagerArray[5] = new MapObstacleManager(@"Data\MapObstacle\MapObstacle.xml"); objectManagerArray[6] = new ProjectileManager(@"Data\Projectile\Projectile.xml"); objectManagerArray[7] = new SkillManager(@"Data\Skill\Skill.xml"); objectManagerArray[8] = new GameFrameManager(@"Data\XML\gameframe-statemaingame.xml"); objectManagerArray[9] = new ProcessBarManager(@"Data\XML\processbar-statemaingame.xml"); objectManagerArray[10] = new ButtonManger(@"Data\XML\buttonmanager-statemaingame.xml"); objectManagerArray[11] = new LabelManager(@"Data\XML\labelmanager-statemaingame.xml"); Owner.GameState = new StateLoading(); Owner.GameState.InitState(null, Owner); ((StateLoading)Owner.GameState).GetDataLoading(Owner.Content, @"./Data/XML/loadingtomenu.xml", objectManagerArray, typeof(StateMainGame)); Owner.GameState.EnterState(); } }
/// <summary> /// Lấy danh sách quái vật /// </summary> /// <returns>Mảng các quái vật</returns> public List <Monster> InitMonsterList(MonsterManager monsterManager, string xmlMonsterFile) { List <Monster> ret = new List <Monster>(); XmlDocument doc = new XmlDocument(); doc.Load(xmlMonsterFile); XmlNodeList Monsters = doc.SelectNodes(@"//Monster"); for (int i = 0; i < Monsters.Count; ++i) { Monster mst = (Monster)monsterManager.CreateObject(int.Parse(Monsters[i].SelectSingleNode(@"Type").InnerText)); ret.Add(mst); ret[i].X = int.Parse(Monsters[i].SelectSingleNode(@"X").InnerText) * GlobalVariables.MapCollisionDim; ret[i].Y = int.Parse(Monsters[i].SelectSingleNode(@"Y").InnerText) * GlobalVariables.MapCollisionDim; ret[i].DestPoint = new Point((int)ret[i].X, (int)ret[i].Y); ret[i].CellToMove = new List <Point>(); ret[i].SetMap(this); ret[i].StateOwner = this.Owner; try { if (bool.Parse(Monsters[i].SelectSingleNode(@"LastBoss").InnerText)) { GlobalVariables.LastBoss = ret[i]; } } catch { } } return(ret); }
/// <summary> /// Lấy danh sách quái vật /// </summary> /// <returns>Mảng các quái vật</returns> public List<Monster> InitMonsterList(MonsterManager monsterManager, string xmlMonsterFile) { List<Monster> ret = new List<Monster>(); XmlDocument doc = new XmlDocument(); doc.Load(xmlMonsterFile); XmlNodeList Monsters = doc.SelectNodes(@"//Monster"); for (int i = 0; i < Monsters.Count; ++i) { Monster mst = (Monster)monsterManager.CreateObject(int.Parse(Monsters[i].SelectSingleNode(@"Type").InnerText)); ret.Add(mst); ret[i].X = int.Parse(Monsters[i].SelectSingleNode(@"X").InnerText) * GlobalVariables.MapCollisionDim; ret[i].Y = int.Parse(Monsters[i].SelectSingleNode(@"Y").InnerText) * GlobalVariables.MapCollisionDim; ret[i].DestPoint = new Point((int)ret[i].X, (int)ret[i].Y); ret[i].CellToMove = new List<Point>(); ret[i].SetMap(this); ret[i].StateOwner = this.Owner; try { if (bool.Parse(Monsters[i].SelectSingleNode(@"LastBoss").InnerText)) GlobalVariables.LastBoss = ret[i]; } catch { } } return ret; }
//--------------------Su kien New Game frame------------------ void StateMenu_Move_Complete_NewGame(object sender, EventArgs e) { if (_indexOfNextState != 0) return; GameFrame _frame = (GameFrame)sender; if (_frame.IsVisible == false) { int nObjectManager = 12; GameObjectManager[] objectManagerArray = new GameObjectManager[nObjectManager]; objectManagerArray[1] = new MapManager(@"Data\Map\map.xml"); objectManagerArray[0] = new PlayerCharacterManager(@"Data\character\character.xml"); objectManagerArray[2] = new MonsterManager(@"Data\monster\monster.xml"); objectManagerArray[3] = new ProcessBarManager(@"Data\XML\processbar-stateloading.xml"); objectManagerArray[4] = new PortralManager(@"Data\Portral\Portral.xml"); objectManagerArray[5] = new MapObstacleManager(@"Data\MapObstacle\MapObstacle.xml"); objectManagerArray[6] = new ProjectileManager(@"Data\Projectile\Projectile.xml"); objectManagerArray[7] = new SkillManager(@"Data\Skill\Skill.xml"); objectManagerArray[8] = new GameFrameManager(@"Data\XML\gameframe-statemaingame.xml"); objectManagerArray[9] = new ProcessBarManager(@"Data\XML\processbar-statemaingame.xml"); objectManagerArray[10] = new ButtonManger(@"Data\XML\buttonmanager-statemaingame.xml"); objectManagerArray[11] = new LabelManager(@"Data\XML\labelmanager-statemaingame.xml"); Owner.GameState = new StateLoading(); Owner.GameState.InitState(null, Owner); ((StateLoading)Owner.GameState).GetDataLoading(Owner.Content, @"./Data/XML/loadingtomenu.xml", objectManagerArray, typeof(StateMainGame)); Owner.GameState.EnterState(); } }