コード例 #1
0
//--------------------Su kien New Game frame------------------
        void StateMenu_Move_Complete_NewGame(object sender, EventArgs e)
        {
            if (_indexOfNextState != 0)
            {
                return;
            }
            GameFrame _frame = (GameFrame)sender;

            if (_frame.IsVisible == false)
            {
                int nObjectManager = 12;
                GameObjectManager[] objectManagerArray = new GameObjectManager[nObjectManager];

                objectManagerArray[1]  = new MapManager(@"Data\Map\map.xml");
                objectManagerArray[0]  = new PlayerCharacterManager(@"Data\character\character.xml");
                objectManagerArray[2]  = new MonsterManager(@"Data\monster\monster.xml");
                objectManagerArray[3]  = new ProcessBarManager(@"Data\XML\processbar-stateloading.xml");
                objectManagerArray[4]  = new PortralManager(@"Data\Portral\Portral.xml");
                objectManagerArray[5]  = new MapObstacleManager(@"Data\MapObstacle\MapObstacle.xml");
                objectManagerArray[6]  = new ProjectileManager(@"Data\Projectile\Projectile.xml");
                objectManagerArray[7]  = new SkillManager(@"Data\Skill\Skill.xml");
                objectManagerArray[8]  = new GameFrameManager(@"Data\XML\gameframe-statemaingame.xml");
                objectManagerArray[9]  = new ProcessBarManager(@"Data\XML\processbar-statemaingame.xml");
                objectManagerArray[10] = new ButtonManger(@"Data\XML\buttonmanager-statemaingame.xml");
                objectManagerArray[11] = new LabelManager(@"Data\XML\labelmanager-statemaingame.xml");


                Owner.GameState = new StateLoading();
                Owner.GameState.InitState(null, Owner);
                ((StateLoading)Owner.GameState).GetDataLoading(Owner.Content, @"./Data/XML/loadingtomenu.xml", objectManagerArray, typeof(StateMainGame));
                Owner.GameState.EnterState();
            }
        }
コード例 #2
0
        /// <summary>
        /// Lấy danh sách quái vật
        /// </summary>
        /// <returns>Mảng các quái vật</returns>
        public List <Monster> InitMonsterList(MonsterManager monsterManager, string xmlMonsterFile)
        {
            List <Monster> ret = new List <Monster>();
            XmlDocument    doc = new XmlDocument();

            doc.Load(xmlMonsterFile);
            XmlNodeList Monsters = doc.SelectNodes(@"//Monster");

            for (int i = 0; i < Monsters.Count; ++i)
            {
                Monster mst = (Monster)monsterManager.CreateObject(int.Parse(Monsters[i].SelectSingleNode(@"Type").InnerText));
                ret.Add(mst);
                ret[i].X          = int.Parse(Monsters[i].SelectSingleNode(@"X").InnerText) * GlobalVariables.MapCollisionDim;
                ret[i].Y          = int.Parse(Monsters[i].SelectSingleNode(@"Y").InnerText) * GlobalVariables.MapCollisionDim;
                ret[i].DestPoint  = new Point((int)ret[i].X, (int)ret[i].Y);
                ret[i].CellToMove = new List <Point>();
                ret[i].SetMap(this);
                ret[i].StateOwner = this.Owner;
                try
                {
                    if (bool.Parse(Monsters[i].SelectSingleNode(@"LastBoss").InnerText))
                    {
                        GlobalVariables.LastBoss = ret[i];
                    }
                }
                catch
                {
                }
            }
            return(ret);
        }
コード例 #3
0
 /// <summary>
 /// Lấy danh sách quái vật
 /// </summary>
 /// <returns>Mảng các quái vật</returns>
 public List<Monster> InitMonsterList(MonsterManager monsterManager, string xmlMonsterFile)
 {
     List<Monster> ret = new List<Monster>();
     XmlDocument doc = new XmlDocument();
     doc.Load(xmlMonsterFile);
     XmlNodeList Monsters = doc.SelectNodes(@"//Monster");
     for (int i = 0; i < Monsters.Count; ++i)
     {
         Monster mst = (Monster)monsterManager.CreateObject(int.Parse(Monsters[i].SelectSingleNode(@"Type").InnerText));
         ret.Add(mst);
         ret[i].X = int.Parse(Monsters[i].SelectSingleNode(@"X").InnerText) * GlobalVariables.MapCollisionDim;
         ret[i].Y = int.Parse(Monsters[i].SelectSingleNode(@"Y").InnerText) * GlobalVariables.MapCollisionDim;
         ret[i].DestPoint = new Point((int)ret[i].X, (int)ret[i].Y);
         ret[i].CellToMove = new List<Point>();
         ret[i].SetMap(this);
         ret[i].StateOwner = this.Owner;
         try
         {
             if (bool.Parse(Monsters[i].SelectSingleNode(@"LastBoss").InnerText))
                 GlobalVariables.LastBoss = ret[i];
         }
         catch
         {
         }
     }
     return ret;
 }
コード例 #4
0
        //--------------------Su kien New Game frame------------------
        void StateMenu_Move_Complete_NewGame(object sender, EventArgs e)
        {
            if (_indexOfNextState != 0)
                return;
            GameFrame _frame = (GameFrame)sender;
            if (_frame.IsVisible == false)
            {
                int nObjectManager = 12;
                GameObjectManager[] objectManagerArray = new GameObjectManager[nObjectManager];

                objectManagerArray[1] = new MapManager(@"Data\Map\map.xml");
                objectManagerArray[0] = new PlayerCharacterManager(@"Data\character\character.xml");
                objectManagerArray[2] = new MonsterManager(@"Data\monster\monster.xml");
                objectManagerArray[3] = new ProcessBarManager(@"Data\XML\processbar-stateloading.xml");
                objectManagerArray[4] = new PortralManager(@"Data\Portral\Portral.xml");
                objectManagerArray[5] = new MapObstacleManager(@"Data\MapObstacle\MapObstacle.xml");
                objectManagerArray[6] = new ProjectileManager(@"Data\Projectile\Projectile.xml");
                objectManagerArray[7] = new SkillManager(@"Data\Skill\Skill.xml");
                objectManagerArray[8] = new GameFrameManager(@"Data\XML\gameframe-statemaingame.xml");
                objectManagerArray[9] = new ProcessBarManager(@"Data\XML\processbar-statemaingame.xml");
                objectManagerArray[10] = new ButtonManger(@"Data\XML\buttonmanager-statemaingame.xml");
                objectManagerArray[11] = new LabelManager(@"Data\XML\labelmanager-statemaingame.xml");

                Owner.GameState = new StateLoading();
                Owner.GameState.InitState(null, Owner);
                ((StateLoading)Owner.GameState).GetDataLoading(Owner.Content, @"./Data/XML/loadingtomenu.xml", objectManagerArray, typeof(StateMainGame));
                Owner.GameState.EnterState();
            }
        }