public void GetDistance_WhenGetDistance_ReturnsDistanceBetweenObjects() { // arrange IMoveableObject objectA = new Rocket(new Vector(200, 0), 50, 50); IMoveableObject objectB = new Meteoroid(new Vector(500, 0), 50, 50); const double ExpectedDistance = 300.0; // act double result = VectorUtils.GetDistance(objectA, objectB); // assert result.Should().Be(ExpectedDistance); }
public void SetUp() { _testee = new TheNewEra.Objects.Rocket.Rocket(_position, Height, Width) { FuelTank = new FuelTank(0)}; }