public static void changeScene(int level) { switch (level) { case 0: { SceneManager.scene = new Opening(); scene.LoadContent(content); actualScene = SCENE.OPENING; } break; case 1: { SceneManager.scene = new GameLevel(); scene.LoadContent(content); actualScene = SCENE.LEVEL_01; } break; case 2: { SceneManager.scene = new GameOver(); scene.LoadContent(content); actualScene = SCENE.GAMEOVER; } break; case 3: { SceneManager.scene = new Menu(); scene.LoadContent(content); actualScene = SCENE.MENU; } break; case 4: { SceneManager.scene = new Instructions(); scene.LoadContent(content); actualScene = SCENE.INSTRUCTIONS; } break; case 5: { SceneManager.scene = new Creditos(); scene.LoadContent(content); actualScene = SCENE.CREDITOS; } break; case 6: { SceneManager.scene = new Congrats(); scene.LoadContent(content); actualScene = SCENE.CONGRATS; } break; case 7: { SceneManager.scene = new GameOver(); scene.LoadContent(content); actualScene = SCENE.GAMEOVER; } break; } }
public static void Setup() { //SceneManager.scene = new Opening(); SceneManager.scene = new Opening(); actualScene = SCENE.OPENING; }